Thursday, 3 August 2017

Judge Scott (5)

Judge Scott quickly scans the room and notices that the room is very spacious. It seems to be on 2 levels perhaps with a mezzanine floor (which has yet to be put in). He estimates the room to be about half the size of a modern hockey pitch. Or just a bit bigger than a tennis court. There is a hole in the opposite wall and a filling up hole in the floor perhaps to the floor below but either way it is mostly filled with plasticrete now. It is currently under renovation and the walls have been scrawled on typically of a surface that is left unattended. There are no furniture as such. It will all arrive in the fitting out. Lighting is supplied by the borrowed light from the holes in the wall already mentioned and from the rather large window which dominates the wall on the left. It is probably going to be a shop window but for now it just has some plastisheets covering the aperture. Additionally some lighting is supplied by the strip lighting on the ceiling which for the most part lights the room.
He takes in the view in less than a second. There is scant cover except the doorway and a palette of shuttering. Smooth textured panels used to house the Platicrete while it dries and allowing it to take a solid form.

Some of these shuttering panels will no doubt be used to cover the floor once the work is done and assuming the people coated in plasticrete in the hole in the floor. A mental note is made to see if they survive once the robot has been dealt with. The shuttering sits on a palette, the type carried by hover bots there is nothing unusual about it in any way. But realising it would make excellent cover if Judge Scott chose to close the distance with the robot.  The palette is about 2 foot tall by 10 foot by 5 foot. Judge Scott quickly glances down to make sure he did select Armoured piercing rounds. As he confirms this he makes a leap and one two three four paces later he dives behind the pallet.

Twunk Thwunk the nail gun discharges and the shuttering on the pallet judders. But the Two rather large nails are a body length away. Crouching low he fires again this time aiming for the nail gun. The shot goes wide and a mark is made in the wall. I guess more repairs later in the day. Closing one eye he aims and fires again. Not sure if it was just using one eye or being closer or aiming this time the round flies true. There is a Crunch sound very short and sharp and the armoured piercing round rips into the case of the nail gun rendering it unserviceable.

The fact that the nail gun no longer works seems to pass the Robots mind by and it continues to point it at judge Scott and squeezes the trigger. Some robots are just all that smart! It is about now tat you realise the Robot is not only behaving oddly, but although you cannot put your finger on it somehow the robot looks different from the schematics that were on the computer.  But you cannot worry about details now, maybe if you were a tech judge any differences would be obvious. But no point at all worrying about it until it is dealt with. What next?

Monday, 31 July 2017

Judge Nash (5)

Realising the Stump gun is the biggest threat you focus your attention on the skinny perp with the blue and yellow keckerchief.  You note the look of panic in his eyes as you shout out another warning. "Gentry's get down and stay down!" A look of bewilderment crosses the Perps face. He is probably not that bright as he hesitates just a fraction of a second too long.

You bring the lawgiver up. It is perhaps now you realise the hours on the practice range were not wasted but an investment. The Lawgiver kicks in your hand and a round is squeezed of nice and gently, Just like the instructors said. Despite the practice the first shot goes high giving the perp time to react.
"KABOOM!" The stump gun discharges and the skinny perp is sent flying backwards. He clearly was not strong enough for the recoil or skilled enough or even clever enough to brace the weapon. The Stump gun tumbles end over end in mid air. Everything seems to slow down


A spit gun fires but the round was no where near you. Things are not going as the bad guys anticipated. Quickly you adjust the lawgiver and squeeze of another shot. It really was easier on the practice range. This time you are more lucky and a red fountain erupts from the skinny juves left leg.

It seems to take almost forever but the blue and yellow keckerchief juve slowly tumbles to the floor. For now at least all thoughts are on his leg and the wound and not on you and the stump gun. You manage to push yourself backwards and all to the floor behind a Vid screen. It is perhaps the biggest Vid screen you can fit in a Mopad of this size. While it will not offer much in the way of protection it is large enough to conceal you from the Perp with the Spit gun.

With the biggest threat taken care of Judge Nash spins and squeezes all in one fluid motion. A snap shot without really aiming and it was the kind of shot any Judge would be proud of. Right in the middle of the forehead a small hole is drilled by the lawgiver. Resulting in the Perp with the Spit gun dropping instantly and looking up with blank eyes at the ceiling.

"We surrenda gudge!" Comes an echo from an adjacent room. "Weez gonna khuck der guns out now!" The voice seems young but the law is the law regardless of age.  Thrunk Thrunk 2 small spit guns appear on the floor tossed from another room. "Uz got us fair and square and it aint wof dying for." 4 hands held high like a bad 20th Centrury cowboy film and 2 juve faces appear at the doors clearly trying to surrender.

It is up to you to sentence them, maybe see to the wounded if you feel like it an call in a pat wagon. Then work out  what you are doing next I guess. Let me know your next actions.

Monday, 24 July 2017

Judge Scott (4)

"Cease your Actions and shut down by orders of the megacity Justice Department!" The words ring out and there is a very slight echo which somehow seems to emphasis the timber of the words. The Robot seems to judder and lurch a little but continues to pour the plasticrete into the floor. Those now trapped in the hole and covered in plasticrete continue to wriggle but their motions are less exaggerated than before. In your mind you realise it is because the plasticrete is setting and they are slowly suffocating and beginning to lose movement.

Armoured Peircing rounds already chambered you aim the lawgiver centre of mass. Some of the tech class comes back to you and you recall most robot brains are not in any head, but the centre of the chest.

The gun rocks in your hand as you discharge it and you notice a small dent appear in the robots back. No penetration with the first shot but a solid hit none the less. Firing again the shot goes high and to the right missing altogether. The robot is a big and slow moving target but misses are always a possibility. the third and fourth shot do impact against the target though. One into the right shoulder the fourth the back plate of the chest.

It is as if the robot wakes from slumber and slowly turns towards you. It stops pumping out the Plasticrete as it turns and raises it's left arm. As it twists it's torso to face you, you become aware that it has a nail gun in the left arm which it is slowly bringing to bear. The nail gun fires 6 inch metal spikes with a force capable of pinning any shuttering to the Plasticrete. You need very little medical training to know if it hits your armour will not save you.

The shots from the lawgiver appear to have little effect. But at least from this range the  nail gun is very inaccurate and has very little chance of hitting you, but if it does you will need a Medjudge at the very least.

What will you do now?

Sunday, 23 July 2017

Judge Nash (4)

You notice the smell of the green synthi leather dye as you slide the respirator down until it covers your moth and nose. It feels uncomfortable but it also feels so much better than breathing Stumm Gas. yeah at the academy everyone had to breathe it a little, just so you all knew what the effects would be. The memory brings a crooked smile to your face. It was the day Cadet Templeman washed out. To be honest very few were unhappy by that either. Back to the matter at hand. You flick a Stumm gas grenade out of the pouch and drop it into the vehicle.

Waiting a few second you then look in again. Inside the two females are doubled over coughing and spluttering. One of the perps is in a similar state, one hand over  his mouth and one arm around his belly. As if a hand over the mouth would do much.... it may help a little but not much. The other perp has taken a cloth from somewhere and is trying to use that as an improvised respirator.  While it is not effective it does allow him to wave his spit pistol in your vague direction and bark one shot out. The round impacts about a palms distance from your head and you realise that either he or you were lucky. Time will determine exactly who was lucky.

The disturbance continues in the other "room" and with a thwack the door is slammed shut. You manage to shout out  "judgement time, creeps! Drop your weapons" Which is followed by another bark from a spit pistol. You hear it whisle past about 1 foot from your head. Cleaarly they are not about to comply. So while you hang on to the window of the Mopad you check the law giver is on Executioner rounds and heave yourself inside.

The two women really can't do anything to help or hinder you neither can one of the perps. he other perp clutches his cloth covered mouth and starts to bring the spit pistol to bear on you. It is clear this is no average street juve as he moves very fluidly almost as if he had some training.

The door bursts open and a skinny juve with a stump gun emerges. The yellow and blue of his neckerchief covers his mouth and he shouts something but through the neckerchief you only hear some incoherent noises. What are your actions now?

Tuesday, 18 July 2017

Judge Nash (3)

Instantly the reply comes back. "Mopad registered to Ezekiel Gentry, other occupants Miranda Gentry and Izabella Gentry. No out standing warrants on any of the family, although Issabella was recently released from 6 months in an Iso Cube for littering, Arrest made by Judge Killpatrickson. Other two vehicles: First one reported stolen 2 days ago. Owner is Jeffrey Bluebotan. Address is apartment 1223 56 floor Natty Bumploe Block. No outstanding warrants. Lasy Vehicle has un registered plates. Suggest you proceed with caution."

It ticks through your mind that these other cars are at least suspicious and probably used in any number of crimes therefore those inside will most likely not come easily!

Turning your attention to the man on the Mopad roof briefly he does seem to be handing on and while Citizen fashion are not your strongest topic his clothing does look dated and worn, but apart from hanging onto a mopad roof do not look particularly dirty and dishevelled. Funny the thoughts that wander through your mind at times like these.

You pull up closer almost to touching distance and suddenly the mans shoe come off! Luckily you can swerve and avoid it. Unluckily not all the passing traffic is as skilled as you. But the show if now low enough to the ground to go beneath wheels bouncing down the road.

Your focus springs back to the Mopad as the bark of a shot is heard from inside. The tinkle tinkle of platsi glass bouncing on the freeway brings you instantly back to reality and bouncing foot wear is forgotten. A second bark and something wizzes close to your head. So this is what it is like to be shot at. You thought it might have been more impressive, more frightening more filled with danger but the reality is less impressive than the imagination.

Driving into a blind spot where you cannot be targeted you order the Law master onto automatic and prepare to leap onto the speeding Mopad. While not easy you do manage to grab a hiold and heave yourself aboard.

The man on top is screaming but making no sense a high pitch whine that maybe dogs would understand. Finally 1 word becomes clear "ELP!" The rest of the noise is both in audible due to the high pitch and made even worse by the general noise in the background and the passing of the traffic. Moving around you get into a position where you can see he is just clinging on for dear life. There is a sign on the back of his knee pad that reads E Gentry. Maybe he a citizen and not a perp.

Bark bark. Two more shots both badly aimed ring out as you reach the skylight. Clearly aimed at you but also clearly badly aimed. Edging your way around the vehicle you come across a skylight large enough to easily get through. Cautiously you raise your head enough to look inside.

Two perps are armed with spit pistols one is aiming at the other skylight. The second is aiming and what you assume are mother and daughter (2 females one aged about 35-40 the other a juve about 14 years old. ). You can also see some activity in an adjacent room (probably a sleeping apartment) but you cannot hear anything above the traffic noise and the activity is hurried and erratic but remains out of sight.

What is your plan now?

Judge Scott (3)

Dismounting the Lawmaster Judge Scott takes two steps at a time as he bounds up the stairs. All judges being super fit it takes mere seconds to reach the floor where the destruction is taking place.  Lawgiver unholstered and the magazine is set for Armoured piercing.

Judge Scott makes a quick mental note that construction robots are built for durability and not for looks. That being the case a law giver is not the ideal weapon of choice and he is aware that firing blindly at the robot might not penetrate the heavy construction shielding. However hours of practice in the shooting range and the fact that he was in the top 5% of his class with firearms bolster his confidence.

Sliding up to the door he uses the door frame and the return as cover. Far more cover than his uniform and armour would give. The actual door has yet to be fitted which is both advantageous and disadvantageous. Yes there is a lack of extra cover but the compensation is that he can see clearly.

While the robot is facing him it is clearly not paying the slightest bit of attention. Instead it is bust pouring plscrete into a shrinking hole in the floor. Shrinking simply because it is being filled with plastcrete. Several endomorphic figures can also be seen in the hole. But what they are and why they are covered in plastcrete is not immediately obvious. But they seem to be human size and at first glance they appear to be trying to struggle out of the plastcrete.

The right nozzle spreads the plastcrete into the hole there are but seconds to rescue the trapped or deal with the robot. No one else seems to be about. For new construction one thing does stand out scrawled on the floor is a message but at this distance you just cannot see what it says. It is probably some minor vandalism that you can deal with at a later date. For now you have more pressing things on your mind.

Saturday, 1 July 2017

Judge Nash (2)

The boot knife slides cleanly from the boot allowing Judge Nash to silently scrape a sample of the substance that  makes up the scrawl from the wall. Is it is not yet completely dry it comes away fairly easily. Still leaving a mark on the wall for Cedric to clean when he gets to that part. It is sticky and gooey and adheres to the knife almost like glue. Wiping the Knife on the inside of an evidence pouch you take a sample. Still some sticks to the knife and it will need to be cleaned at some point. The thought shuffles through your mind.

Stepping forward you discreetly take a bleeper from the utility belt and vaguely recollect some vintage Adam West comment about Utility belts but the thought disappears as quickly as it arrives.  Cedric has plenty of places to attach the bleeper and you quickly and carefully stow it where it will not be noticed.  Surprisingly for a robot Cedric is warm to the touch but already your mind is on the street pirates.

"Control, show me responding to the carjacking on Calatrava expressway, ETA 2 mins, lets show “mo” mercy…. Additional- trace bleeper this location. ‘Spy in the sky’ to report movements for next 24hours.”

"Acknowledged!" comes the reply and you know that all is well and all will  be taken care of. Mac will see to that.

The Calatrava Expressway is a sight to behold. Some engineer with more ambition that sense no doubt. The Expressway is a bridge only supported in the middle which curves in an S shape. The Traffic is light and while there are a few vehicles it is quickly apparent which is the focus of your endeavours.

There seem at first glance to be 3 vehicles involved. The Mo Pad itself and 2 vehicles that either were are carrying the attackers. There is a man on the Modpad's roof. he seems to be clinging on for dear life. One of the other cars seems to be trying to jostle the Mo-pad perhaps in an attempt to knock the man off. The third vehicles is close but seems to have no one on board and merely going on auto pilot. It is possible it is not involved or it might be the transport for the street pirates.

You can see movement inside the Mo Pad but at this distance it is hard to say what is happening. Unless the whole thing ends quickly the man is likely to loose his grip and fall of off the Mo-Pad roof and any altercation inside the Mo-Pad will come to an end.

It will be tricky but not impossible to drive along side and climb aboard...

Judge Scott (2)

Judge Scott drives his Lawmaster bike towards the sound of the disturbance. As he drives, he patches in to MAC for details on the Mk. XXVII Plasticrete Droid.

It takes but a few seconds to run back to the Lawmaster jump into the saddle and head the way of the disturbance.

As you Drive you ask MAC about the Mk 27 Plasticrete bot. The reply is almost instantaneous.

MAC: The Mark 27 or Mark XXVII Plasticrete bot is a construction bot. It has the primary purpose of pouring large amounts of Plasticrete into formed shuttering. The Shuttering is then removed when the Plasticrete is Hardened. There are several Variations at work in your sector at present and  eight thousand and seventy two Citi wide. A popular construction bot which has lead to 19 standard variations and 308 individual variations citi wide. The standard variations are produced at Central Productions Inc Block in Sector 48 and have been produced in numbers since in excess of 10.050 if export s are included. The Chief importer has been "Na Gong Corporation" in Ind citi. Although 603 have also been exported to Oz and a further 17 to Brit Cit and 2 to the Sov bloc (these two to be considered as prototypes which led to the Rasputin Model from the Trokivalov Works unit.) (See separate entry on Sol Bloc Industry Trokivalov Works).
It does not generate the Plascrete itself and relies on a fleet of hover transports to keep it supplied while working. Typically 4 hover loaders of the PBAX6 320 variety per mark 27 while on a working site following a 24 hour shift pattern. The Hover dumpers can be automated to reduce risk to passing citizens or controlled manually should that be your preference. (See Hover Dumper PBAX6 230 Plascrete for more details). A notable drawback is the Hover dumpers will continue to fill the Hopper on the right shoulder if not instructed to stop .generally it is considered a reliable machine for resupply of the Mk XXVII Plasticrete bot. Some versions of the Mk 27 Plascrete bot have two hoppers and require more hover dumpers but these are the exception and not the rule. While two hoppers would normally mean 2 plascrete nozzles having you cuts down on the machines versatility. Some Variant accept this but most do not, sticking to a single nozzle.

Most models but not all variants are able to place and fix shuttering by the use of a Left arm Nail Cannon but they are limited to 12 sheets and 120 nails before supply. !2 sheets will allow an area of 24m2 if used as flooring or about 12m cubed depending on the exact layout and dimension. Resupply of these is very swift and usually results in a pallet of sheets being left by the bot.

The Mark XXVII is very good at climbing and us usually found working at heights of over 100 meters above ground level but has been known to work far higher. Tests carried out with in the design process put a theoretical ceiling or the bot working as high as 20 miles above the earth surface before further altitude tests were deemed appropriate. High level construction bots are being researched for the possible construction of a bean stalk sky elevator. (see Bean Stalk) .

By the time you have rad this much the Lawmaster arrives at the scene. The details go on and on but without an exact conclusion. All very interesting but of little direct relevance.  Maybe next time asking MAC more specific questions might be the answer, unless traveling a long way.

Clearly as you Arrive in the Lisa Raynes Block there are alarms sounding and people running looking Panicked. Level 65 is all in confusion. The shopping Mall currently under construction is 5 stories tall and while the lower three floors look nearly finished the upper floors of the mall are clearly being refitted. Obviously it is a work in progress and the block is just undergoing a refurbishment and not a re-build.

Citizens peer from half closed doors both scared and excited in equal measure. Mostly the doors are firmly shut however. Above the cacophony of alarms and siren's the rumbling of plasticrete being destroyed can be heard.

Suddenly an orange mechanical fist punches through a floor two levels up. There seems no easy access for a Lawmaster it looks like a judge on foot is the only real option. Looking around you notice that their is an bank of elevators (4 in all) to the right, a stairwell sits beside it.

The buzz of hover loaders filling the Mark 27 distracts you for a moment and you contemplate climbing or using the stairs or the elevator. Or maybe you could drive the lawmaster up the stairs or look around for another option.

Friday, 23 June 2017

Judge Scott (1)

The Hum of the Lawmaster engine is comforting it has probably been engineered to be so. Having checked on the Law Master computer there are 26 Baboon Shuggee Emporium 17 are in this sector while the other 9 are in neighbouring sectors. Of the closest 17, 12 are in the east side and thus in your patrol area. Not including 3 that have recently shut. Each reason for shutting was different. And just a computer search gives no further clues.

So you set driving covering the miles. The traffic  is light and while it is light rain it is causing no traffic problems. You notice a few cars change lanes and turn in different directions as you appear in their rear view mirror. This was to be expected and just shows that at least they are looking behind them. Many drivers do this. Perhaps they have something to hide and perhaps they are fearful that while they have nothing to worry about perhaps they are breaking some law without knowing. No Matter there are plenty breaking the law and the law WILL catch them.

There are several messages sent via the computer, but none are close or pertinent to your investigation.

Pulling up at the block the shuggee hall is a short way inside. As you approach the gathered crowd go quiet and start shuffling their feet. It is unsurprising that many carry shuggee cues. And many of those cues have small towels that act as pennants perhaps for a club or a gang or a block. Apes and Humans mingle freely together. And while there is a gathering they do not look all that dangerous. And they start to disperse as you approach. But there are still in excess of twenty by the time you get to within 10 feet.

The Radio Crackles to life.
ITEM: Theft of a construction Robot. 2 dead and multiple injuries. Meat wagon on their way. Location level 65 the Lisa Raynes Had block. And Med Judge Clooney to assist. Details of the Construction robot have yet to reach the sector house it seems to be a MK XXVII Plasticrete laying droid.

If only you had paid more attention to the various makes and models of Robot at the academy. But going by the number it is large but not one of te very largest robots used in construction.

 You know instinctively it is close by perhaps by the sounds of destruction that can just be heard as the crown begin to flee. The sounds of crumbling synthcrete grow louder and your street sense tells you it is somehow coming this way.

You have several options what will you choose to do?

Judge Nash (I)

There is a slight breeze and some drizzle in the wind, but nothing for a trained lawmaster rider to worry about. Traffic is light and there are no hold ups as you leave the expressway. The computer has pointed out the closest and latest of the blank figure scrawl locations. None of he are so obvious that they want the world to see them by location alone. They are all discreet and while not hidden in the less well light and known areas.  But in a citi this big and with this many people someone knows where they are and what they mean.

As you approach the first location there is a robot already trying to clean it of. the Robot "Call me Cedric" has a pipe and a tank of liquid which smells toxic but you know straight away that it is not.. Just the normal scrawl cleaning detergent that some blocks use. You do notice something strange about the robot but nothing you can pin down. Maybe you think paying more attention in tech classes might be the answer next time. You file the anomaly away to check later. The robot is after all doing a good job of cleaning and it appears not to be breaking any laws. Checking the name and ID tags this robot has not been stolen or reported stolen so with little else to detain it you allow it to carry on with its cleaning. But file the anomaly in your mind ready to check later when time permits.

The figure itself is a cowled human sized Image. But is now half missing due to the cleaning. While it may or may not be significant it is being dealt with in a most timely fashion. It seems to be painted in some form or black tar or bitumen. But as they are banned substances and would not come off so easily as the cleaning droid is proving they are clearly not those things.

Although in no way an art critic it does seem to be well drawn and coloured in.

There are no citizens about at this time and the robot does not appear to breaking any laws. the area does have some litter which "Cedric" is ignoring but then as a simply programed droid tasked with Grafitio removal you know it will also clean the whole area when the scrawl is removed.

The alarm goes of on the lawmaster computer.

+ITEM. Car Jacking in progress. 2 minutes estimated travel distance from your current location. 3 perps with Spit Guns are trying to enter a MoPad. on the Calatrava Expressway. No More details Spy in the sky on route eta 5 minutes.

The question is what next?

Thursday, 22 June 2017

Day one Start

Morning briefing
Time 06:02
Officer in Charge Judge Burnett
Sector Hose 271

Although early you are not at all tired. Mostly because this is your first full day as a judge and adrenaline has kept you up a good part of the night with anticipation.

Judge Burnett is an older judge and bears a few wounds and scars. Now only with one arm and one leg he is destined for the long walk in a few years but for now the prosthetics keep him from being a street judge, but Judge he still is and in charge of the Sector house. Despite being a big man with many years of service his voice is soft and calm if a tiny bit high pitched.

As he stand in front of the Vid screen images flash behind him. All the Data will be on Barney and the Law master computer so checking later is always an option. but even so you try to stay attentive.

..." due to the Cakeathon endurance cake baking and eating competition expect a rather large presence around the Nerys Hughes Plaza. Judge Lacey and Judge Cagney have been assigned while trouble is not expected please be ready to come to their aid if a fat stampede results.

ITEM There are 402 reported Robot thefts Sector wide and 1102 vehicle thefts of which 2 robots and 6 vehicles have been recovered. So sector wide the numbers are falling. Let them fall some more if you can.

ITEM. Wally Squad officers have requested the area between Alginon Crimp and Martha Stewart Blocks be un visited by Judges between 1 and 2 o clock this afternoon As they have something on. So travel through this area needs to be minimised.

ITEM Mutants fro the Cursed earth have found a way into the northern section of the sector. The wall is secure so a tunnel is expected. Tech Judges are dealing with the issue. However be aware of mutants from the Cursed Earth are at present on the increase sector wide and noyt just in the north of the sector.

ITEM. Residents of the Duncan Goodhew block are complaining of continued aggression from neighbourhood blocks. As Duncan Goodhew block is primary an aquatic block for aliens as well as native marine life entry into the block without long lasting respirators and swimming equipment is not advised.

ITEM. Baboon Shuggee Emporium has had a number of attacks and disruptions in the previous shift and you are advised that any large groups of Apes near such a hall may be vigilantes looking to protect their businesses. Vigilantism is not to be tolerated. But neither is attacks any businesses. Just be aware of the growing tension.

ITEM Weather control. The weather control satellites are still not fixed and while it is forecast for light rain until 11.00 hours it is possible to be light snow instead. Driving must be done with caution by all Judges and Civilians.

ITEM. Previous shift has noticed a growing level of scrawl in several areas. With silhouette humans painted black also featuring.

ITEM. A Growing fad among Bat Burglars is the theft of relays and antennas from the tops of buildings. The reason for the Craze is as yet unknown. So be on the lookout for bat burgars with ariels as much as possible.

ITEM. The Counterfeiting of old Comic books has been brought to an end with the raid on Spuggon Printing. Judges are advised that while old counterfeit comics are still in circulation these comics should be destroyed as soon as they are encountered,

ITEM. Following the block war between the Tim Hutton Block and Paul Morley Block which erupted 2 days ago over parking spaces. Tensions are still at an all time high. Should a block war result Judges are standing by but you may be asked to assist.

.... The list goes on with more items added and updated sometimes on a minute by minute basis. But the vid finally ends and assignments are given out. You are ordered to patrol the eastern edge of the sector . The petrol is to last for 6 hours before you return to the sector house.

As you sit astride the Lawmaster thinking of the day ahead looking into the drizzle you are reminded that while crime never sleeps no one according to your academy instructor starts a riot in the rain. The Road ahead is slick but reasonably clear. You have heard about the so called quiet before the storm but have never experienced it.

But for now the choice is yours what will you do and where will you go?

Wednesday, 21 June 2017

Judge me Not!

I am going to start roleplaying in Megacity One. Two players have at present been invited. There may be room for more in the future it will depend on what transpires and IF I an carry this off with a degree of success. So it may thrive, but equally it may not survive.

I will be using both common sense and the Old Games Workshop Judge Dredd role playing game. It will be roleplaying and not tabletop.

Each Judge will be a Judge fresh from the Acadamy. The Puppy walking phase of their training is over and this is the first time they have been a full judge ON THIER OWN in the Citi. This does not mean they cannot call for assistance or that help  will not be forthcoming. What it means is they will be starting characters.
As such they will have starting characteristics.

The Characteristics are:

Strength               31/100
Initiative              31/100
Combat skill        31/100
Drive skill            31/100
Technical Skill    31/100
Medical skill        31/100
Street Skill           31/100
Psi Skill               31/100

All the skills start at 31/100. Players may add to their starting skills by slighting another. NO SKILL MAY BE LOWER than 22. (No matter what) any lower and they would not have passed the final exam and would be ejected from the Academy.
Psi Skill is a special skill IF a player selects a score of 40 they may (if they choose) become a Psi Judge.

HOWEVER (and this is important) They MUST have reduced twice the number of skills to raise their Psi Skill. Thus to raise it to the desired score of 40 it will mean other skills NEED to be reduced by a total of 18 points! While this is not hard it does mean they will be weaker in other skills.

It is also worth Noting that While MOST vehicles will have a computer and a reasonable driving skill this does not allow them to break the law. So if you want to speed for example a drive skill is going to be used and it is unlikely to be the vehicle drive skill, but is more likely to be your drive skill.

Additionally in the original rules Strength was rated 1-4. But now in these it will be rated out of 100. Not only is it useful for things like kicking in doors it is NOW also part of your mental strength. Where as psi skill is a measure of both your Psi resistance and your own psi skill (BUT not PSI strength)

The Changes were made to allow players to create characters and not roll dice. They may be subject to change in the near future.

Starting Equipment:
All  judges start with the following equipment:
Helmet, Radio Microphone, Respirator, Glove, Boots and padded armour, A Utility belt (which holds Birdie Lie Detector, 5 Bleepers, 2 sets of hand cuffs, 1 hand radio (back up radio if helmet does not work), 3 Law giver Magazines, Infra Red Lawgiver sight, Lawgiver Silencer, 3 strum Grenades, Pollution Meter and 1 med kit.

Each Judge also has a Lawmaster (Motorbike) Which has a Cyclops Laser and Bike Cannon. Additionally there is a Scatter gun for use by the judge should he or she need it.

If players feel they need any special equipment beyond that which the Justice Department normally issues they will need to acquire it in game.

Players are now invited to create their characters and pull thier gloves on tightly as we are ready to go.

Each Judge will be independent of the others and will be assigned both their own page on the blog. To which they can write as they wish and publish posts which shall be their turns AND receive the turn results (written by me as the GM). So if you see a page entitled "Judge Williams" you will know it is for Judge Williams ad Not Judge Evans. And NO ONE IS CALLED  Judge Mental as table-top players always wanted to be. (If you ever read this you know who you are!)